PRO90 Elite youth ten-pack of reversible basketball jerseys numbered 0–9, black and white sides
PRO90 Elite youth 10-pack: ten reversible jerseys numbered 0–9. Multiple packs repeat the same number range.

Basketball Tryout Drills: A 60-Minute Plan With a Numbered Evaluation System

· PRO90 Elite Team

A useful basketball tryout gives every player opportunities to handle the ball, finish, pass, defend and play with teammates. This sample 60-minute plan combines short skill blocks with 1v1, 3v3 and a controlled scrimmage, then connects observations to a numbered evaluation sheet.

Start registration before the timed session. The plan assumes one full court with two usable baskets and 12 players as the base group. Instructions, rotations and brief water breaks are included in the time blocks. Adapt the activities to the players' experience and your available space. This is a planning example, not a field-tested or coach-reviewed selection system.

Before the clock: numbers, equipment and evaluation sheets

Prepare basketballs, cones, a timer, pencils and your basketball tryout evaluation form. Assign each player a stable tryout identifier and record the name beside it before play begins. Use additional sheets when the group exceeds the form's 16 rows.

  • Demonstrate each activity briefly and let players ask questions.
  • Write the rotation order in advance so strong players do not automatically receive extra turns.
  • Explain the skills you will observe and when selection information will be communicated.
  • Keep waiting groups outside playing lanes and leave access to water clear.

Black and white reversible jerseys help distinguish opponents. A number identifies the player; jersey color identifies the current team. Keep the player's identifier unchanged when teams switch.

The PRO90 Elite youth 10-pack contains ten jerseys numbered 0–9, with black and white sides and numbers front and back on both sides. Its Large–XL option contains five Youth Large and five Youth X-Large jerseys; a Youth Small pack is a separate option. Check measurements and the selected pack rather than choosing by age alone. These are stock numbered products, not custom tryout-number orders.

Multiple 10-packs repeat 0–9. Use a permanent group prefix in your records, such as A-4 and B-4, and keep those groups clearly separated. Color alone is an unreliable identifier because players reverse jerseys. For players mixing between groups, provide an additional visible unique tryout identifier.

The sample 60-minute tryout schedule

Registration occurs beforehand. All seven timed blocks total 60 minutes.
Clock Minutes Activity Observation focus
0–6 6 Warm-up and ball control Control, balance, response to instructions
6–14 8 Finishing and short shooting Footwork, both sides, shot preparation
14–22 8 Passing and moving Accuracy, receiving, movement after a pass
22–32 10 1v1 Creating an advantage and containing the ball
32–46 14 3v3 Spacing, decisions, help defense, rebounding
46–58 12 Controlled scrimmage Team play, transition, applying a correction
58–60 2 Wrap-up Explain next steps and flag missing observations

Skill drills provide a consistent starting point, while live play adds decisions and opponents. Breakthrough Basketball's tryout guidance recommends evaluating players in 1v1, 3v3 and 5v5 settings, and Jeff Haefner's tryout drill list argues for simple drills because complicated ones spend limited tryout time teaching the drill itself. The schedule and rotations below are an original sample, not a reproduction of either source's drills.

Run the skill blocks with comparable opportunities

Warm-up and ball control: 0–6 minutes

Begin with easy movement, controlled stops and changes of direction. Then have players dribble through separated lanes, changing hands on your signal. Partners can alternate if balls are limited. Keep this an introduction rather than an elimination contest.

Watch whether players maintain control while moving, use either hand and stop in balance. Give one clear correction, then observe the next attempt. Record the behavior you saw rather than interpreting a nervous start as a lasting limitation.

Finishing and short shooting: 6–14 minutes

Divide players between baskets. At each hoop, alternate a finishing turn from the right, one from the left and a short catch-and-shoot turn. A teammate rebounds and passes; players rotate through all roles. Use the same starting spots and sequence for everyone, choosing a shooting distance appropriate to the group.

Record attempts alongside makes when possible. Note footwork, balance and readiness to receive the ball. A player making two of three attempts has had a different opportunity from someone making two of eight. Unopposed finishing shows execution; the later live blocks show how players respond to defenders.

Passing and moving: 14–22 minutes

Arrange players in groups of three in open space away from finishing lanes. Start with one player at the top and one on each wing. The passer moves to a new open spot after releasing the ball; receivers show a target, catch under control and find the next teammate.

After players understand the sequence, regroup into fours: three passers and one defender who pressures the passing lane without turning the activity into a chase. Rotate that role. Observe whether the passer sees the target, chooses an appropriate pass and moves afterward. Note receiving errors separately from inaccurate passes.

Use live play to observe decisions

1v1: 22–32 minutes

  1. At each basket, start an attacker on the wing and a defender between the attacker and hoop.
  2. Begin with a checked ball. Allow up to three dribbles to attempt a shot.
  3. End the turn after a basket, defensive rebound, turnover or violation.
  4. Rotate through the written order, giving each player offensive and defensive turns.
  5. Change matchups partway through rather than keeping one pair together throughout.
Sample 1v1 starting positions The basket is at the top of the half court. Attacker A starts on the right wing. Defender D starts between A and the basket. Waiting players stay outside the playing area.BasketADA: attacker · D: defender

Diagram: A starts on the right wing; D stands between A and the basket. Mirror the setup on the left for another starting angle. Waiting players remain outside the playing area. Positions are illustrative, not measured court locations.

Observe whether the attacker creates space or drives into traffic. On defense, note containment, recovery and the rebound attempt. Track makes and stops as evidence, but do not treat a win against one opponent as a complete evaluation.

3v3: 32–46 minutes

With 12 players, run six at each basket if both games can be supervised. Start each possession with attackers at the top and wings and defenders matched up. Play through the rebound, then check the ball for the next possession. Alternate possession starts and the initial ball handler.

Sample 3v3 starting positions The basket is at the top. Attackers A1, A2 and A3 start at the top and the two wings. Defenders D1, D2 and D3 begin between their corresponding attackers and the basket. A1 starts with the ball; change the starting ball handler each possession.BasketA1A2A3D1D2D3Circles: attack · Squares: defense

Diagram: A1 starts at the top with the ball, A2 on the left wing and A3 on the right. D1, D2 and D3 match the corresponding attackers from basket-side positions. These are starting spots; allow movement during play. Rotate the starting ball handler.

Look for passing when help arrives, moving into open space, locating an opponent after a turnover and pursuing rebounds. At roughly the midpoint, change teammates and matchups. Give one simple instruction, such as clearing space after a pass, and note who applies it.

Controlled scrimmage: 46–58 minutes

For the 12-player base group, divide into two teams of six. Play 5v5 in six two-minute shifts, with a different player resting each shift on each team. That gives every player five shifts, or ten scheduled minutes. Count substitutions within the block and use a running clock.

Rotate who brings the ball up. Avoid installing a complicated offense that rewards players already familiar with your terminology. Observe transition effort, off-ball positioning and defensive responsibilities. Use the final shifts to revisit questions from earlier notes.

Turn observations into consistent scores

The existing evaluation form uses seven categories: ball handling, shooting, passing, defense, rebounding, athleticism and coachability. Each is rated 1 to 5 on the form's printed scale: 1 needs work, 2 developing, 3 team level, 4 strong and 5 stands out. Agree on what those anchors mean for your group before scoring, and use the Notes column for position, attitude and anything the scores miss.

Leave an unobserved category pending rather than guessing. For athleticism, describe movement seen during basketball activities; for coachability, record a response to a specific instruction. Quietness alone does not establish either willingness or unwillingness to learn.

Fictional worked example for player A-4; these scores are illustrative, not selection thresholds.
Category Score Example evidence
Ball handling 3 Controlled either hand unopposed; lost control under pressure.
Shooting 3 Balanced preparation; needs another observed shooting sample.
Passing 4 Found an open teammate when a second defender helped.
Defense 3 Contained some drives; late recovering to a matchup.
Rebounding 2 Watched the shot instead of locating an opponent.
Athleticism 3 Changed direction in balance during live play.
Coachability 4 Applied the spacing correction on the next possession.
Total 22 of 35 Recheck shooting and rebounding before deciding.

Totals organize notes; they do not explain roster needs or replace missing evidence. The form page's own guidance is that each evaluator scores on a separate sheet and totals are compared afterward, so when several evaluators are present, score independently before comparing observations.

Adjust for 12, 24 or 40 players

  • 12 players: Use the base schedule. With one evaluator, alternate the basket receiving close attention and use one observed 3v3 game at a time if necessary.
  • 24 players: Create four groups of six. At each hoop, alternate two groups in short 3v3 rounds. For scrimmage, four teams of six alternate through four three-minute shifts, so each team appears twice. Within each shift, substitute one player every minute; across a team's two shifts each of its six players sits out exactly one minute and plays five scheduled minutes.
  • 40 players: Split into two separately scheduled 20-player sessions if staffing and space permit. Forty players in one hour with one coach is a screening sample with limited individual observation. Arrange another session for unresolved evaluations rather than implying the same coverage as the base plan.

Keep group lists beside the timer. Before wrapping up, check who lacks a defensive turn, a shooting sample or an observed response to instruction.

FAQ

Which drills help evaluate players quickly?

Combine comparable handling, shooting and passing turns with 1v1 and 3v3. Skill work reveals execution; live play provides decisions, defense and movement without the ball.

How do I evaluate a large group with one coach?

Use smaller scheduled groups and a written rotation. Focus on a manageable set of players at a time, and leave unseen categories pending. A second session can resolve gaps.

Should players wear numbers at tryouts?

A stable visible identifier helps connect observations to the correct player, and the evaluation form page recommends assigning each player a tryout number before the session. Check for repeated numbers before starting and keep the identifier consistent through team changes.

How long should a tryout last?

This sample lasts 60 minutes after registration. The time you need depends on attendance, facilities and evaluation opportunities. Add another session when important questions remain.

Next steps

Prepare your evaluation sheets and use the roster template to connect names, identifiers and sizes; other free printables are on the coach resources hub. Compare PRO90 Elite basketball practice jerseys when planning black and white groups, checking each product's size mix, number range and current options before ordering.